I’ve finally done it, I’ve pushed the Open alpha to version 0.1.3.02
If you have the current launcher, you can simply check for updates and get the latest version.
If you don’t have the current launcher…go get it here: Downloads
Nearly everything is the answer. First of all, this is using the rendering engine that the current development branch runs on, so all of the fancy graphics are in. That means all the animations, backdrops, shaders, weapon effects and ships are new. In addition, there are new control schemes, new screens (character inventory for instance) and new world objects and the list goes on and on…seriously just go play with it.
Ship profiles have a slightly new format with the inclusion of normal, specular and emission maps for each ship which you can edit outside the game. Of course your old ship profiles will still load and render, but if they don’t have the extra texture maps the game will render them with the old 2d shaders and no light.
The ship editor is the main purpose of this release, and so I spent a bit of time improving it before releasing. Here is a list of the improvements from last time you may have tried it:
Here are some improvements to the debugging commands you can use for testing your creations:
Also included are lots of improvements to general stability and useability. Borderless windowed mode anyone?
You’re right! Singleplayer is far from being ready, and when it is I plan to keep them separate. The idea is to have 2 branches:
So if you feel like playing around with the game engine, trying your hand at designing a ship, or just blowing some stuff up in slow motion, that’s what you can do now.