I am trying different techniques for creating backgrounds. For game purpose there should be two general types of backdrops:
What I keep is mind is fact that background should never interfere with readability of combat situation, for background you can see around this is apparently not true so consider them to be quick previews or alpha experiments.
Other important factor is density of stars. It should be rather low because of dust in layers near ship. From player perspective “near” dust is important as it gives him feedback about ship movement. Right now it is impossible to determine density of stars as optimal density of dust got to be tested first.
If you like to give feedback or discuss anything about background you are welcome to do it here.
Please keep in mind:
Right now, neither of three backdrops shown in this post is finished. Final in-game backdrops should follow these rules: