Me and Chris went to GDC! I didn’t exactly plan that, but it was fun. As a result this patch is a little lighter than usual. At least I got to try an HTC Vive!
- added an unnecessary failsafe to guarantee that modules inside the ship editor also contain their rotations
- fixed a bug that could prevent you from deleting a module in the ship editor if you had unlocked it in a previous game
- upgraded the help overlay applied by pressing F1 when flying a ship to include much better information
- generation of the home sector is no longer random. This should solve any and all issues with asteroid spawns and guarantee a neutral station spawn near the home base.