patch notes

Posted On 7 May, 2015

Information about the patch.

  • Reduced the maximum number of stations that can spawn in a sector
  • Fixed a bug where ships that collide with something during the process of spawning could create an index overflow
  • Found and removed some useless duplicate code relating to airlocks
  • Made a new system for airlocks that no longer requires generating the entire ship/station interior. This has a huge effect on the time and memory cost of transitioning between sectors.
  • Fixed a minor visual artifact with post processing
  • Fixed a bug that allowed you to enter a sector before it had finished loading
  • Updated all methods for entering a ship: forced them to generate the ship interior if it didn’t already exist
  • Fixed a bug where monsters added to a ship could remove monsters that were already there
  • Monster movement speeds tweaked
  • Monster pathfinding improved
  • Monster melee hit calculations improved
  • Your health now displays if your shield or health is damaged
  • Fixed a crash that could happen very rarely if the the AI managed to transition between sectors at the exact corner between diagonal sectors
  • Increased spawn rate of decent guns in stations
  • Removed the silly nuke cannon from loot tables. It wasn’t supposed to be there.