The project isn’t dead. Actually, things have been moving along pretty quickly. Part of the reason I haven’t been posting updates is because so much is still up in the air. I’m trying to avoid making any formal announcements since I don’t want to promise anything until I’m certain of the plan.
I can tell you that my time is still fully dedicated to the project. I’ve spent some time planning an entire new fork of the code, and I’m mapping out a proper singleplayer gameplay experience. I’ve also been programming some new engine features and I’ve already added some pretty cool stuff.