2014 January | Wayward Terran Frontier

Archive for January, 2014

We have a wiki!

Posted On 27 Jan, 2014

We have partnered with curse to host the official Wayward Terran Frontier wiki, and man does it look shiny.

I have added links to the side bar and the community page, and you should check it out. This is a new wiki, so it’s not full of content yet, but as the community it will be partially your job to fill the thing with articles, so why not get started?

Link to official Wayward Terran Frontier Wiki

Alpha 4: more modding support

Posted On 23 Jan, 2014

So I just uploaded a new early version of patch #4. I say early as if it is unfinished, but most of what it adds is bug fixing.

Most of the bug fixing was around multiplayer which should be kinda sorta working now if you feel the need to try it out. I need to squash a lot more bugs, but it is already infinitely better than the last version so I decided to go ahead and launch what I had.

Kickstarter!

Posted On 16 Jan, 2014

This thing is finally live

Upcoming plans: Kickstarter

Posted On 14 Jan, 2014

I have been a bit distracted lately, in the last 120 hours I have probably slept for 32 hours and I spent the rest of those trying to plan for the pending launch of this funding campaign. This is happening on the 16th, as in Thursday, so I have been pretty distracted doing my best to hammer out all of the details. Also if you have been on the forums lately, it seems that things have gotten a little more busy. I am having trouble keeping up with posts, that’s not necessarily a bad thing, however I have seen some strange activity with my akismet plugin which weeds out about 80% of the most common spam attacks. If your account gets banned or warned and you didn’t do anything spam-like, please email me: (george@wtfrontier.com) because I need to know if the plugin is misbehaving. I want to make sure the forums are spam-free, but also I want to make sure they are not vindictive or evil, and they certainly shouldn’t have a mind of their own. Anyhow, keep an eye out for the kickstarter launching on this thursday, and I promise that once I finish this stupid video editing I will look into doing some more client bug fixing.

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