It’s Wednesday and that means it’s time for a blog post because apparently I have decided so. I promised in the previous post that I would talk about my plans for server alpha 3 unless I didn’t feel like it, and here it is!
Have you heard the term “Rogue-like” being throwing around a lot lately? I have, and to most gamers it seems to mean “game in which your character plays an unbalanced RPG for a bit and then dies permanently while unlocking some stuff that makes the next attempt last a little longer”. This is very different from the old outdated definition: “similar to the game Rogue” which was an ascii art game about exploring procedural dungeons. Who cares! Wayward Terran Frontier alpha version 3 is going to be closer to the first definition.
You will have some persistent stats…
There comes a time in every young man’s life when he realizes that he may be programming the server back-end for an MMORPG. I assume many of you have already gone through a similar period of self-revelation and discovery, but for those who haven’t I think it would ease my mind a bit to run you through the key points.
First of all, I’m sure many of you read my previous blog post so you know I have been working on a procedurally generated universe to explore. The more keen among you will probably point out that I made that blog post a long time ago and there have been few updates since then. Lots of stuff has been happening, excuses I know, and I’ll get into that but first lets talk about why world generation isn’t finished yet.