Archive for October, 2012
I got the crew AI to take control of ships and fly around attacking people they didn’t like. First order of business: see how many I can spawn at once!
It was so exciting I stayed up way too late making an animated gif to show it off. Click to see full size gif.
Things I have done recently:
- Renamed my game.
- Registered a domain.
- Set up a web page.
- Fixed turret mount arcs. (Sounds easy but this took 2 full weeks and will have it’s own devblog post eventually)
- Made crew members mortal so ship combat is less pointless.
- Added atmosphere and hull breaches. life support is now useful!
- Put together an alpha version of a launcher app with built in automatic updates.