In which I rant about what I’ve been tinkering with.
We’ve added a new feature to the main page. It gives a neat interactive preview of some ship modules and the new animated internal artwork. Check it out here. Also I want to talk a bit about what I have been working on so much lately: Singleplayer gameplay.
This is one of my favorite rants, and I have ranted it many times before in more private venues.
Playing games for enjoyment is a very strange, complex human behavior because it doesn’t really seem to benefit us in a purely evolutionary-fitness sort of a way. Yet we enjoy it so much. There is plenty of discussion about what makes games enjoyable, and what keeps people coming back and playing a game over and over again. I’ve been refining my theories on the subject for a long time and the strongest conclusion I’ve made is that gamers are bad at guessing what will make them enjoy a game.
It’s Wednesday and that means it’s time for a blog post because apparently I have decided so. I promised in the previous post that I would talk about my plans for server alpha 3 unless I didn’t feel like it, and here it is!
Have you heard the term “Rogue-like” being throwing around a lot lately? I have, and to most gamers it seems to mean “game in which your character plays an unbalanced RPG for a bit and then dies permanently while unlocking some stuff that makes the next attempt last a little longer”. This is very different from the old outdated definition: “similar to the game Rogue” which was an ascii art game about exploring procedural dungeons. Who cares! Wayward Terran Frontier alpha version 3 is going to be closer to the first definition.
You will have some persistent stats…