This is like…a really big patch for bug fixing. I was tempted to make this patch 0.3.4.00 but it doesn’t break save games or add a lot of significant game play content, so it is going to remain 0.3.3.10.
0.3.3.02 was a small patch in terms of notes, but a huge patch in terms of changes, thus I will make these patch notes in the form of an explanation instead of in the form of a list. Also in the form of a list.
We originally promised a game that takes place in an infinite procedural world yet consists of lots of hand-mapped areas. Today I have successfully tested the system that will make that possible, read more to find out how it’s going to work.
In my last post I talked about our new GPU based 3d procedural planets, and those are still being tweaked and tuned and enhanced before they are ready to go live, but that isn’t the only massive overhaul we have planned in 0.3.2.00 patch. Lets talk about our new particle system.