There is no excerpt because this is a protected post.
Game updates have been slow over the last few weeks because I am digging into some dedicated server code and theory. I have been working on authentication and databases and protocols, but at the same time I have been forced to actually think about some of the ways that the persistent game world will work. Here are some of my thoughts so far:
I have been very quiet on updating this blog for a while because I have been very busy with the game and I have lots of new updates. The most important piece of news is that I am getting to the point where the game is actually becoming a game, as in there is something that can actually be played, there are real (if trivial) in game objectives and some minimal character progression. Also almost all of the listed alpha features are working at least minimally. What that means is that very soon I will be looking for some help with testing, and then shortly afterwords I will be posting an alpha client for the general public to play around with. Yay.
I wanted to do a blog update this weekend, and my play-testers were asking me how this worked, so I am finally going to explain turret mounts and turret firing arcs. I like visual explanations…