Development | Wayward Terran Frontier

Development

Reason Generator Inc. + update.

Posted On 19 Sep, 2013

There comes a time in every young man’s life when he realizes that he may be programming the server back-end for an MMORPG. I assume many of you have already gone through a similar period of self-revelation and discovery, but for those who haven’t I think it would ease my mind a bit to run you through the key points.

First of all, I’m sure many of you read my previous blog post so you know I have been working on a procedurally generated universe to explore. The more keen among you will probably point out that I made that blog post a long time ago and there have been few updates since then. Lots of stuff has been happening, excuses I know, and I’ll get into that but first lets talk about why world generation isn’t finished yet.

Infinite Maps

Posted On 22 Aug, 2013
Scale

If you were to look at the project bio, or watch any of my videos, or read any of my other blog posts you would have gotten the impression that this game was about exploration. So what is there to explore anyhow? Until now the game has been an empty room with a backdrop where you can spawn some stuff.

Well, lately I have been hard at work fixing that problem by constructing an infinitely large map.

Of course, like all the other games that boast infinite procedural maps Wayward Terran Frontier won’t technically have an infinite map. What I am building instead is an almost-to-scale map of a full galaxy. It will be around the same size as the Milky Way. So while the map may very well be finite, I don’t expect anyone to ever use all of it. You will definitely not run out of places to go.

I’ll address some of the finer points below.

There is no excerpt because this is a protected post.

Doing some patcher maintenance

Posted On 29 Jul, 2013

Don’t be surprised if the game fails to install and/or crashes when trying to update today. I’ve had a lot of coffee and I plan to stay awake until I have fixed the problems I am about to create