Development | Wayward Terran Frontier

Development

Backdrops

Posted On 27 Apr, 2014
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I am trying different techniques for creating backgrounds. For game purpose there should be two general types of backdrops:

  • Deep space – with distant nebulae, mostly dark background with stars
  • Nebula cores – dense nebula background (free path in nebula is around 5800 km – 3 600 miles) so parallax effect doesn´t make much sense here

Link to discussion thread is at the end of the post.

New Shaders + animations

Posted On 22 Apr, 2014
Dynamic light gif

So lets talk about art creation in Wayward Terran Frontier…

Click to read more…

aaaand we’re back!

Posted On 19 Apr, 2014

I saw We’re back, instead of I’m back, because the team has grown by over 200% during our bout of media silence. Specifically, I’ve been quiet because I was in contract negotiations with a talented artist type person. Everything worked out, and we’re a 2 man team now, arguably a 3 man team because I am still working very closely with Chris Kukla who is making an epic sound track for us.

Now I know what everyone’s first reaction will be. “But George, you’re such a genius, would not the project benefit from you doing all of the work yourself?” and I can understand your feelings. However, we tried that, and it sucked! So I say out with the old, and in with the new holy hell look how great everything looks all of a sudden!

Everyone please welcome Jan Orszulik to the Wayward Terran Frontier Dev team. If something around here has started to look amazing all of a sudden, it is probably his fault. I mean…have you seen the new website? I think maybe you have.

Click to read more…

Server alpha test plans

Posted On 24 Sep, 2013

It’s Wednesday and that means it’s time for a blog post because apparently I have decided so. I promised in the previous post that I would talk about my plans for server alpha 3 unless I didn’t feel like it, and here it is!

Have you heard the term “Rogue-like” being throwing around a lot lately? I have, and to most gamers it seems to mean “game in which your character plays an unbalanced RPG for a bit and then dies permanently while unlocking some stuff that makes the next attempt last a little longer”. This is very different from the old outdated definition: “similar to the game Rogue” which was an ascii art game about exploring procedural dungeons. Who cares! Wayward Terran Frontier alpha version 3 is going to be closer to the first definition.

You will have some persistent stats…