I am trying different techniques for creating backgrounds. For game purpose there should be two general types of backdrops:
Link to discussion thread is at the end of the post.
I saw We’re back, instead of I’m back, because the team has grown by over 200% during our bout of media silence. Specifically, I’ve been quiet because I was in contract negotiations with a talented artist type person. Everything worked out, and we’re a 2 man team now, arguably a 3 man team because I am still working very closely with Chris Kukla who is making an epic sound track for us.
Now I know what everyone’s first reaction will be. “But George, you’re such a genius, would not the project benefit from you doing all of the work yourself?” and I can understand your feelings. However, we tried that, and it sucked! So I say out with the old, and in with the new holy hell look how great everything looks all of a sudden!
Everyone please welcome Jan Orszulik to the Wayward Terran Frontier Dev team. If something around here has started to look amazing all of a sudden, it is probably his fault. I mean…have you seen the new website? I think maybe you have.
It’s Wednesday and that means it’s time for a blog post because apparently I have decided so. I promised in the previous post that I would talk about my plans for server alpha 3 unless I didn’t feel like it, and here it is!
Have you heard the term “Rogue-like” being throwing around a lot lately? I have, and to most gamers it seems to mean “game in which your character plays an unbalanced RPG for a bit and then dies permanently while unlocking some stuff that makes the next attempt last a little longer”. This is very different from the old outdated definition: “similar to the game Rogue” which was an ascii art game about exploring procedural dungeons. Who cares! Wayward Terran Frontier alpha version 3 is going to be closer to the first definition.
You will have some persistent stats…