A wise person once said, “There’s weed killer in our corn!” but I digress. Today I’m here to talk about shiny beam shaped explosions of fun.
Good news! We’re still working on cool stuff and I’m here to show off some of our progress. Remember, our goal is to finish up the core story elements so a full play-through is possible. Then after that we will be looking to flesh out content and polish the user experience.
We have a big update coming out next weekend which also happens to be the weekend before everyone starts taking time off work to sit at home in front of their computers drinking eggnog and playing space ship games. I want to release official patch notes after the patch is out, so right now I’m just going to group upcoming changes into categories and write summaries for them. We are busting our butts with testing and polishing right now as all of our planned content is in the game and just needs to be debugged.
Our latest batch of improvements and story content updates has gone out to testers on the private test branch. If I receive any positive feedback I will push to a new unstable test branch on steam for everyone to get an early preview and give some feedback, however until I do I will just be debugging and polishing as usual.