Sorry there haven’t been more updates recently. I have been polishing and programming and adding art like crazy. Today I got the AI to use beam weapons properly…I also forgot that beam weapons aren’t perfectly balanced yet. The results were spectacular. Here is a video of my AI gunner taking out some wussy shuttles with a very big beam weapon. In the future, beam weapons like this will use more than zero energy, so you might have to wait a second or two between instantly disintegrating small unarmed transports.
I’ve had some fun playing with video recording software lately because I added a new feature that lets me slow the passage of ingame time. If you like slow motion videos of space ship combat action, then check out this video that I made for no reason at all: I’ve also taken the liberty of updating the media page with some new images we have been creating. feel free to pop over there and check out the stuff towards the top. Coming soon: A whole bunch of animated gifs.
I recorded myself messing around and showing off some new art features. Take a tour of 2 new SSC industrial ships and check out the new asteroid mining mechanic.
We’re redesigning reactor cores a bit. In this case not just their look is changing but also their mechanism. In the past you’ve built a reactor core and then placed up to four injectors around it, which was not the most intuitive design. We would like to preserve some attributes of the old system, for instance the ability to customize reactors and the idea that a more more powerful setup should be more expensive are remaining. However we also wanted the new system to be a bit more intuitive and fun to use than injectors were.
Reactors now consist of two parts, base and cores…