So we got to a point where the main world mechanics were in the engine and we could start thinking about adding all of the content we have been planning forever. Here’s what we’ve been doing.
We released a bunch of small updates and none were big enough to bother with a patch note announcement, but then I let it sit for a while without posting any and I forgot. Anyhow, here is the list of changes up to version 0.4.0.09.
We’ve been doing a lot of bug fixing lately. Here’s a roundup of everything we’ve changed since launch.
It’s finally here. It fixes some core stability issues and adds a ton of new places for bugs to hide. Debugging Zero Falls now requires a basic understanding of economics. Come read about all the new features and gameplay in Zero Falls version 0.4.0.00, or if you just love bullet point lists, we’ve got a lot of them for you.